[NULLED] Game Templates Virtual Reality Zombie Killer (Cardboard) Reskin Soure Code Download

Virtual Reality Zombie Killer (Cardboard)



Virtual Reality Zombie Killer (Cardboard)


 

Description





The 360 VR experience included in the game is awesome, and you can test it using your Cardboard (we tested with Google Cardboard).This is a simple game template, just to give you a boost with your VR world!

When game started you need select level (for start level click on level preview).
Demo level it’s COD style scene wHERE you need kill zombies(in head) with muchine gun. You can add new levels and guns if you want.


Features




  • Completed demo level (Scene-1);

  • Completed game menu and level system;

  • Zombies AI;

  • Realistic graphics;

  • Simple to add new levels;

  • Working with Cardboard on iOS and Android.



Setup & Re-skin




Don’t need to re-skin!

1. Install Unity 5.6+
2. Open unzipped project “VR-ZombieKiller” (Unity3D start screen click “Open” and select unzipped project)
3. Open Scene-1 (Assets/Scenes/Scene-1.scene)
4. Ckick File -> Save Scene As.. -> Save Scene in folder with Scenes with name “Scene-2”
5. Open “Scene-2” after click File-> Build Settings -> “Add Open Scenes”. Scene-2 must added in cenes list in build settings menu.
6. In Hierarchy delete “MAP1”. Import your level model and add materials. Drop model in scene. Set Physics Materials for objects in level for bullet decals (add for colliders your model physics materials from Assets/Materials/Decals/PhysicsMaterials)
7. Drop Player prefab from Assets/Prefabs/Player.prefab on scene in Hierarchy and set position for your character view.
8. In Hierarchy you can see “Spawner” objects (it’s spawn points for zombies) change Spawner positions.
9. If want you canchange minigun on your weapons with hands (must have animations: Idle, Fire) add script AnimationManager and in WeaponScript set mazzle and smoke objects (check my Player prefab for example).
10. Save Scenes (File -> Save Scenes)
11. Open Assets/Scenes/Menu.scene
12. On “MenuCanvas” Object you can see “MainMenu.cs” add 1 to Level size value and set Your level name and level previev image. Save Scene.

Enjoy!



DOWNLOAD LINK
HERE
MIRROR
Pass: freemiumcode.blogspot.com

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